@alphatrak I know. I must not be drawing something correctly, because I'm not receiving an error from anything else
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Replying to @DaveVoyles
@DaveVoyles So comment out the MouseState and ms.LeftButton block, and put just myEffect.Trigger(new Vector2(400.0f, 300.0f));2 replies 0 retweets 0 likes -
Replying to @alphatrak
@alphatrak Also, I cut my project to 1/2 the size today, by taking out unused assets. It was a cleaning day!2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles If not, I can post my project to dropbox1 reply 0 retweets 0 likes -
Replying to @alphatrak
@alphatrak Can you just drag the GameplayScreen class into there? It's far easier for me to glance at and compare that way1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Sure.. here it is: http://dl.dropbox.com/u/6842165/GameplayScreen.cs …1 reply 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles no prob.. let me know if that still doesn't work for you1 reply 0 retweets 0 likes -
Replying to @alphatrak
@alphatrak sorry, doing work stuff. I can change a few things now, I'll let you know when I get on the train home!1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles No prob.. I'll be gone tonight. I'm one of those weird Americans that likes soccer.. going to the Open Cup final.2 replies 0 retweets 0 likes
@alphatrak worked like a charm! Thank you so much!
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