@alphatrak Even when I set break points, it seems to be calling everything correctly, but not drawing anything for Mercury. No errors.
@alphatrak Also, I cut my project to 1/2 the size today, by taking out unused assets. It was a cleaning day!
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@DaveVoyles Then it *should* workThanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles If not, I can post my project to dropbox -
@alphatrak Can you just drag the GameplayScreen class into there? It's far easier for me to glance at and compare that way - Show replies
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