@alphatrak I just dropped the solution in the folder, so it should work now
@alphatrak I know. I must not be drawing something correctly, because I'm not receiving an error from anything else
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@DaveVoyles Got it working without the mouse. Something funky going on with using the mouse. Anyway, I'm assuming you won't use the mouse?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles So comment out the MouseState and ms.LeftButton block, and put just myEffect.Trigger(new Vector2(400.0f, 300.0f)); -
@alphatrak I was just using 500, 500 for a while anyway, as I don't use the mouse. Really? What did you have to do?
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@DaveVoyles Also, in Draw, move myRenderer.RenderEffect(myEffect); so it's below spriteBatch.End(); -
@alphatrak I saw that in another thread, that it needs to be outside of Spritebatch, b/c I guess it calls its own
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