If I make a GlobalShare class to pass around public static vars (like GraphicsDevice), do I need to initialize it somewhere?
@alphatrak I just dropped the solution in the folder, so it should work now
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@DaveVoyles Cool.. got it to build and run. Looks great :) So the problem has to do with the blue particles I'm guessing? -
@alphatrak No, those blue particles are the current particle engine I'm using. They work, just aren't moving the way I would like
End of conversation
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