If I make a GlobalShare class to pass around public static vars (like GraphicsDevice), do I need to initialize it somewhere?
@KrisWD40 @alphatrak from Game1 into GameplayScreen, to use in Mercury particle engine I return null. So I need something sooner.
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@DaveVoyles I'd say move your game specific object creation stuff from Game1 into Initialize(). Sounds like that might solve the problem. -
@alphatrak hmmm I'll look into it as let you know how it goes. Thank you! - Show replies
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