Got Mercury particle engine in my game! But it draws nothing....and has no errors. So I have no idea. http://pastebin.com/5xpEPAyD #XBLIG #XNA
-
-
Replying to @DaveVoyles
@DaveVoyles Does Mercury need adding as a component? That would explain why nothing happens in-game.1 reply 0 retweets 0 likes -
Replying to @DanielCleaton
@DanielCleaton Not that I'm aware of. The sample doesn't illustrate that, nor does the tutorial http://chimerian.net/index.php?page=mpe01&language=ENG …1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles http://bit.ly/MKKXT0 Last comment. Any use?2 replies 0 retweets 0 likes -
Replying to @DanielCleaton
@DanielCleaton Damn you mercury! Still no luck1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I'd originally used old AppHub ParticleSample, tried for ages to get it#WP7. Recently noticed an updated multiplat sample ;)1 reply 0 retweets 0 likes
Replying to @DanielCleaton
@DanielCleaton I know that a lot of people have enjoyed that one too. Mercury just seems so nice though!
8:28 AM - 7 Aug 2012
0 replies
0 retweets
0 likes
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.