Got Mercury particle engine in my game! But it draws nothing....and has no errors. So I have no idea. http://pastebin.com/5xpEPAyD #XBLIG #XNA
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Replying to @DaveVoyles
@DaveVoyles Does Mercury need adding as a component? That would explain why nothing happens in-game.1 reply 0 retweets 0 likes -
Replying to @DanielCleaton
@DanielCleaton Not that I'm aware of. The sample doesn't illustrate that, nor does the tutorial http://chimerian.net/index.php?page=mpe01&language=ENG …1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles http://bit.ly/MKKXT0 Last comment. Any use?2 replies 0 retweets 0 likes
Replying to @DanielCleaton
@DanielCleaton I looked at that earlier as well. I need to get a way to have base.Draw(game) be able to work outside of spriteBatch
8:18 AM - 7 Aug 2012
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