@Fortress_Craft Honestly, I think their biggest issue is how it devalues the dashboard. And I don't mean that negatively, but....
@Fortress_Craft So it works just like dynamic lighting, but without a lot of slowdown or overhead?
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@DaveVoyles It's really the most very basic form of deferred lighting, but using a neat trick to avoid the creation of normal maps. -
@Fortress_Craft I couldn't imagine doing normal maps in a 2d game. It's a project in Max and Maya, so I just use CrazyBump to build... - Show replies
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