I'm actually enjoying the new #XBLIG app hub after the update. Easier to read and find info, right from the front page http://xbox.create.msdn.com/en-US
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Replying to @DaveVoyles
@DaveVoyles I wonder how much relative cash XBLIG and WP7 made in the last 2 years.2 replies 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft Oh WP7 I'd imagine cost MS a ton. XBLIG, I really don't know. I still don't think it breaks even though1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles It must have pulled in >$10 million in the last 18 months tho. Easily.5 replies 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft Honestly, I think their biggest issue is how it devalues the dashboard. And I don't mean that negatively, but....2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I'm not sure about that. There's an awful lot of crap on iOS, no-one complains there. But it's losing ad revenue, agreed.1 reply 0 retweets 0 likes -
Replying to @Fortress_Craft
@Fortress_Craft Oh I'm not saying the games devalue the dash at all, but simply the fact that it is one more box. Hell, the games make $$1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Really? You can't have played Block Fight! or Alderman or Quantum Ninja then.4 replies 0 retweets 0 likes
@Fortress_Craft It's no secret that AAA costs are going up, and is unsustainable. So many are going indie, that it's hard to ignore
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