Anyone use Mercury Particle Engine? What does this mean: "GraphicsDeviceService property has not been initialised with a valid value."
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Replying to @DaveVoyles
@DaveVoyles I think you need to initialize your particle renderer with your graphicsdevice as a parameter.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Are you calling the Initialize method on your particleeffect object after loading it?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles myparticleeffectobject.initialize(); after loading after myparticleeffectobject.loadcontent(content);2 replies 0 retweets 0 likes
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