@FinalMirage "texture = Game.Content.Load<Texture2D>(textureAsset);" under Initialize()
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Replying to @DaveVoyles
@DaveVoyles something isn't getting initialized someplace and it's causing lots of issues. What are you using for your particles?1 reply 0 retweets 0 likes -
Replying to @MirageMakes
@FinalMirage I'm just using a 1x1 blue pixel. yeah geeze, I'm bombing this thing here
1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I mean, are you using a pre-existing particle engine or rolling your own or..?2 replies 0 retweets 0 likes -
Replying to @MirageMakes
@FinalMirage One finely crafted by the kind
@NemoKrad1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
I wouldn't go that far
@DaveVoyles :P You can get all the source for the sample here …http://randomchaosxnaadventures.blogspot.co.uk/2012/07/a-2d-particle-system.html … @FinalMirage :)1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles @FinalMirage For your debug I have just put some code in the DropBox Folder, back up your Org first though1 reply 0 retweets 0 likes
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