@FinalMirage "texture = Game.Content.Load<Texture2D>(textureAsset);" under Initialize()
@NemoKrad @FinalMirage Can I not pass a particle as a parameter to another class? That seems to be the issue Jeff and I ran into
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@DaveVoyles @FinalMirage For your debug I have just put some code in the DropBox Folder, back up your Org first though -
@NemoKrad @FinalMirage Was actually just writing you. I'll look now, and come back with my thoughts. Thanks!
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@DaveVoyles @FinalMirage I don't understand the context you are trying to do this in... What are you trying to do?Thanks. Twitter will use this to make your timeline better. UndoUndo
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