@FinalMirage "texture = Game.Content.Load<Texture2D>(textureAsset);" under Initialize()
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Replying to @DaveVoyles
@DaveVoyles something isn't getting initialized someplace and it's causing lots of issues. What are you using for your particles?1 reply 0 retweets 0 likes -
Replying to @MirageMakes
@FinalMirage I'm just using a 1x1 blue pixel. yeah geeze, I'm bombing this thing here
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Replying to @DaveVoyles
@DaveVoyles I mean, are you using a pre-existing particle engine or rolling your own or..?2 replies 0 retweets 0 likes -
Replying to @MirageMakes
@FinalMirage So everything works fine until I go to add my stupid debug thing
1 reply 0 retweets 0 likes -
Replying to @MirageMakes
@FinalMirage One step ahead of ya http://pastebin.com/TL9DS586
6:53 PM - 2 Aug 2012
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