@FinalMirage "texture = Game.Content.Load<Texture2D>(textureAsset);" under Initialize()
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I wouldn't go that far
@DaveVoyles :P You can get all the source for the sample here …http://randomchaosxnaadventures.blogspot.co.uk/2012/07/a-2d-particle-system.html … @FinalMirage :) -
@NemoKrad @FinalMirage Can I not pass a particle as a parameter to another class? That seems to be the issue Jeff and I ran into - Show replies
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