@FinalMirage "texture = Game.Content.Load<Texture2D>(textureAsset);" under Initialize()
@FinalMirage I'm just using a 1x1 blue pixel. yeah geeze, I'm bombing this thing here
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@DaveVoyles I mean, are you using a pre-existing particle engine or rolling your own or..? -
@FinalMirage One finely crafted by the kind
@NemoKrad - Show replies
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