@FinalMirage that.s probably what I'm missing....
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Replying to @DaveVoyles
@DaveVoyles That line of code should go after your input code, so underneath the "if(keys.D...)" stuff1 reply 0 retweets 0 likes -
Replying to @MirageMakes
@FinalMirage so close. Now getting "Object reference not set to an instance of an object." for if (activeParticle[p]) under...
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Replying to @MirageMakes
@FinalMirage surely: http://pastebin.com/cA48wWyY
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Replying to @DaveVoyles
@DaveVoyles Looks like you're missing a "blueParticleEmitter.Initialize();" line of code somewhere. Where do you create your blueParticleEm?1 reply 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles so you do have a blueParticleEmitter.Initialize() line of code and it's getting called?3 replies 0 retweets 0 likes -
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Replying to @DaveVoyles
@DaveVoyles just put "BPE.Initialize()" after the "BPE = new BlueParticleEmitter(game);" line and see what happens.1 reply 0 retweets 0 likes
@FinalMirage Oh joy, another error: Object reference not set to an instance of an object, in EmitterBase class
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