@FinalMirage I literally just added debuggingTools.Update(gameTime); to my GameplayScreen Update() method
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@DaveVoyles just put "BPE.Initialize()" after the "BPE = new BlueParticleEmitter(game);" line and see what happens. -
@FinalMirage Oh joy, another error: Object reference not set to an instance of an object, in EmitterBase class
End of conversation
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