Can I change variables during runtime while debugging in VS? Can his only be done from Autos?
@NemoKrad @SimonDarksideJ I basically use the debug class to draw values on screen and see timing
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@DaveVoyles@SimonDarksideJ And you extend the same class to take input and alter values in object in the game.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles You will also need to expose the values in the classes you want to alter, so if they are protected or private make them public..Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles@SimonDarksideJ Or create accessor methods to change the values. -
@NemoKrad@DaveVoyles another way to look at it, do exactly the same as U would do 4 play input but alter the value you want to tst instead
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@DaveVoyles@NemoKrad hah gotcha, then what he said. Just add gamepad/keyboard input to it and instead of moving player alter runtime valuesThanks. Twitter will use this to make your timeline better. UndoUndo
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