Value cannot be null. Parameter name: spriteFont Why????? http://pastebin.com/uwbLHt76
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Replying to @ElementCy
@ElementCy spriteBatch.DrawString(arial, "test text", new Vector2(20, 45), Color.White);1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles when you instantiate the DebuggingTools class object, are you calling .LoadContent() on the object?2 replies 0 retweets 0 likes -
Replying to @ElementCy
@ElementCy@DaveVoyles that class doesn't inherit from DrawableGameComponent or GameComponent so LoadContent isn't called automatically.2 replies 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames@ElementCy So if it DID inherit from DGC, then I wouldn't have to do the load in my gamplayScreen, correct?1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@ElementCy assuming you added it to the Components collection, ye2 replies 0 retweets 0 likes
@MachXGames @ElementCy last time I swear. I use a variable from my gameplayScreen, and Object reference not set to an instance of an object.
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