I wish a mocked-up game was as good as done, but alas, it's time to start programming :(
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Replying to @ScottTykoski
@ScottTykoski oh nevermind, I misunderstood what you were saying. Too early.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles Yeah, Im just bitching about my mountain of unimplemented assets. Coding tasks are OK, but I REALLY like the 'make gfx' phase :)1 reply 0 retweets 0 likes -
Replying to @ScottTykoski
@ScottTykoski I did programming first, this time around, and now I feel like I'm going to be burnt out when doing the art. Can't win.2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@scotttykoski I am currently enjoying working on my concept sketches of game characters, I could do this forever! :-)2 replies 0 retweets 1 like -
Replying to @OnekSoftGames
@OnekSoftGames@DaveVoyles@ScottTykoski that's the goal, right? Just gotta get more cool games out there.3 replies 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames@OnekSoftGames@ScottTykoski But it makes it difficult to work with others who don't know how1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@OnekSoftGames@ScottTykoski those people just need to travel the same road you have. :)1 reply 0 retweets 0 likes
@MachXGames On the plus side: new HP bars are done, currently doing a bar for the turbo modifier, and got particle effects today
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