@machxgames back to the issue I had before, where it checks if my rectangles overlap, how can I stop it from updating constantly?
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Replying to @DaveVoyles
@DaveVoyles the normal easy solution is to use a flag1 reply 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames So just "hasHit = true;" ? Until it goes to the other side, of course1 reply 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames I guess this is where I'm stuck at this point: http://pastebin.com/9Y2cyuUB
1:02 PM - 30 Jul 2012
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