@machxgames back to the issue I had before, where it checks if my rectangles overlap, how can I stop it from updating constantly?
@MachXGames So just "hasHit = true;" ? Until it goes to the other side, of course
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@DaveVoyles basically, yes -
@MachXGames I guess this is where I'm stuck at this point: http://pastebin.com/9Y2cyuUB
End of conversation
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