@DaveVoyles the normal easy solution is to use a flag
@machxgames back to the issue I had before, where it checks if my rectangles overlap, how can I stop it from updating constantly?
-
-
-
@MachXGames So just "hasHit = true;" ? Until it goes to the other side, of course - Show replies
New conversation -
-
-
@DannobotGames
@DaveVoyles I would think he's already doing that, but I can't see the code here at work since pastebin sites are blocked :\Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@DannobotGames
@MachXGames which is....?Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@DomenicDatti scoped at the class level?
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@DomenicDatti I'm a n00b. Let me see if I can figure this out and write it down:
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@DomenicDatti put it this way: This is what I have now: http://pastebin.com/h9LvSJ3E
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@DomenicDatti So I guess I should do if (ballRect.Intersects == null) { }
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@DomenicDatti private rectangle in the Ball class (all of the content I posted is in ball)
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@DomenicDatti Ahhh I see now, thank you
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.