I guess you can run Visual Studio on a MS surface tablet, right? http://www.joystiq.com/2012/07/30/microsoft-surface-launching-alongside-windows-8-this-october/ … Light and thin dev environment?
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Replying to @DaveVoyles
@DaveVoyles you could run it on the Surface Pro, you won't be able to run it on the ARM one1 reply 0 retweets 0 likes -
Replying to @The_Bard_sRc
@The_Bard_sRc I figured as much. Guess I'm just concerned that it's not going to be a similar environment to what people play on1 reply 0 retweets 0 likes -
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Replying to @The_Bard_sRc
@The_Bard_sRc Yeah. But I guess if it physically IS a laptop.... then it should work just as well.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles well on the technical aspects, IIRC all the Win8 ARM tablets should have DX 10.0 level GPUs. the UI and stuff is same for both1 reply 0 retweets 0 likes -
Replying to @The_Bard_sRc
@The_Bard_sRc Oh ok, so as long at hey have DX10, then it shouldn't be radically different. XNA will be fine then2 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles well you wouldn't be able to use XNA itself tho because its not part of the WinRT API. but MonoGame would slot in place instead1 reply 0 retweets 0 likes
@The_Bard_sRc I thought that VS2012 has support for XNA now, but you just can't deploy in the Metro store
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