@MachXGames @FreelanceGames @OnekSoftGames http://forums.create.msdn.com/forums/p/104330/617326.aspx … I'm lost, as to how I use GameplayScreen instead of Game1
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Replying to @FreelanceGames
@FreelanceGames@OnekSoftGames@DaveVoyles sure, but it's not very filling or nutritious :)2 replies 0 retweets 0 likes -
Replying to @MachXGames
@MachXGames@FreelanceGames@OnekSoftGames What do you think of something like this, which doesn't rely on Game? http://blog.nuclex-games.com/2010/08/to-gamecomponent-or-not-to-gamecomponent/ …1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@machxgames@freelancegames Dave, see how I use SpriteBatch within Draw() in HudComponent: http://xnabasicstarterkit.codeplex.com/SourceControl/changeset/view/857928c5598d#MyXnaGame%2fMyXnaGame%2fHud%2fHudGraphicComponent.cs …1 reply 0 retweets 0 likes
Replying to @OnekSoftGames
@OnekSoftGames Yes, I understand
4:15 PM - 29 Jul 2012
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