@DaveVoyles @OnekSoftGames eliminate inheriting fm DrawableGameComponent make it a member of the GameplayScreen, call methods as appropriate
@MachXGames @FreelanceGames @OnekSoftGames http://forums.create.msdn.com/forums/p/104330/617326.aspx … I'm lost, as to how I use GameplayScreen instead of Game1
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@MachXGames@davevoyles yep, define the component inside GameplayScreen as a class variable
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@DaveVoyles@machxgames@freelancegames Game is your main game object, GameplayScreen is a DrawableGameComponent from the XNA GSM sample -
@OnekSoftGames@machxgames@freelancegames And DGC is called with each update that Game has, correct? - Show replies
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@FreelanceGames@davevoyles@machxgames Sean, have u considered writing tutorials for XNA game dev architecture?Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FreelanceGames@OnekSoftGames@DaveVoyles "pay"?!? Bwahaahaa :)Thanks. Twitter will use this to make your timeline better. UndoUndo
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@FreelanceGames@OnekSoftGames@DaveVoyles do it for the glory! :) -
@MachXGames@freelancegames@davevoyles it pays as much as I earn for my XNA dev tools ;-)
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@FreelanceGames@OnekSoftGames@davevoyles@machxgames Sorry to get involved but I'm a lecturer & if you pitch it at the right age range ;D -
@SuperSmithBros@freelancegames@davevoyles@machxgames welcome to the conversation, now we have no more space for typing up our tweets ;-) - Show replies
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