Would anyone mind helping me understand how to add components to the GSM sample? #NA
@OnekSoftGames So do I not need to add them to my GameplayScreen then, since they are drawn/updated on their own?
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@DaveVoyles u can call load it without making it a DrawableGameComponent, like my HudContainer/Component in my#XNA Basic Starter Kit -
@OnekSoftGames@DaveVoyles I prefer to not make things inherit from DrawableGameComponent. I use a manager class that does and use that.
End of conversation
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