http://blogs.msdn.com/b/shawnhar/archive/2009/06/17/game-state-management-and-drawablegamecomponent.aspx … Not sure how { Visible = false }); works when adding components
@ManoDestra if I write a line like this, I get errors:
Components.Add(_powerUpControl) { Visible = false });
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@DaveVoyles@ManoDestra { Visible = false} can only be used when initializing something. Like new PowerUpControl(){Visible = false} works. -
@MattrifiedGames
@ManoDestra Well that would explain it
End of conversation
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