It took me all afternoon, but I now have the rectangle of where my ball and bat collide. Wooohooo. Could use a hand cleaning it up though
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@DaveVoyles Generally you want to make per-frame movements depend on the delta time of that frame, so motion is independent of frame rate.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@DaveVoyles You're already doing it with the RotationAngle. But not the position.Thanks. Twitter will use this to make your timeline better. UndoUndo
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