I understand rectangle. intersects in C#, but how do I find the location of the newly created rectangle where they int, to draw particles?
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Replying to @DaveVoyles
@DaveVoyles do u have some code to illustrate your question? If u can get an object reference to the rectangle, u can get its properties2 replies 0 retweets 0 likes -
Replying to @OnekSoftGames1 reply 0 retweets 0 likes
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Replying to @DaveVoyles
@DaveVoyles just saw your response now, did u already get your answer?1 reply 0 retweets 0 likes -
Replying to @OnekSoftGames1 reply 0 retweets 0 likes
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Replying to @DaveVoyles
@DaveVoyles do u also have the code for CheckWallHit() ? Assuming that's where the intersection is detected?1 reply 0 retweets 0 likes -
Replying to @OnekSoftGames
@OnekSoftGames just edited it to include that: http://pastebin.com/rFGmywEm1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles I don't see any Intersects() check anywhere, isn't that where u were looking for, to find your intersected common area?1 reply 0 retweets 0 likes
@OnekSoftGames yup. I didn't know how to do it before, but I just figured It out. Will share code when I get home
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