@DaveVoyles I don't think Ouya gets to take a cut of Online games, do they? Only native Ouya games I thought.
Good point in an Ouya post: Ouya takes 30% cut from devs, and OnLive takes 40%. Does that leave Online + Ouya devs with 30%?
-
-
Thanks. Twitter will use this to make your timeline better. UndoUndo
-
-
-
@DaveVoyles *Onlive, not Online -
@Duckols I don't think they would, but it's worth addressing, at least to get a definitive yes/no - Show replies
New conversation -
-
-
@DaveVoyles Since the games are purchased from Onlive, I am pretty sure it doesn't effect Ouya. -
@OceanMarketting That's what I would imagine as well - Show replies
New conversation -
-
-
@DaveVoyles Isn't Onlive just developing for Ouya? -
@MasterBlud no idea - Show replies
New conversation -
-
-
@DaveVoyles I suspect Ouya see nothing. Once you buy a game on Onlive, you get it on all devices. -
@Fortress_Craft What is it like working with OnLive? Is there SDK all in C# as well? - Show replies
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.