@ErtaySh @DaveVoyles ert, whoops :-P, then I supposed the easiest way is to do the math once the test is positive #shouldreadQfully #eggonF
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Replying to @SimonDarksideJ
@SimonDarksideJ Yeah, I don't think there is .Method way :D@DaveVoyles1 reply 0 retweets 0 likes -
Replying to @ErtaySh
@ErtaySh@DaveVoyles your right there's not but its not hard to work out using the centre pos of each triangle once they intersect1 reply 0 retweets 0 likes -
Replying to @SimonDarksideJ
@SimonDarksideJ@ErtaySh@DaveVoyles Take each corner and use a line equation to do it, I wrote a sample, could post it I guess (y = mx + c)2 replies 0 retweets 0 likes -
Replying to @NemoKrad
@NemoKrad@SimonDarksideJ@ErtaySh The particle location1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles@SimonDarksideJ@ErtaySh OK, have found my old code, ill get it into a better sample and post it here: …http://randomchaosxnaadventures.blogspot.co.uk/1 reply 0 retweets 1 like -
Replying to @DaveVoyles
@DaveVoyles I'll try and get an#XNA line intersection sample done tonight.1 reply 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles All my archived XNA-UK stuff is here: …http://xnauk-randomchaosblogarchive.blogspot.co.uk/1 reply 0 retweets 0 likes
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Replying to @DaveVoyles
@DaveVoyles most of the archive links are broken, but I still have the source, so let me know what you need and ill link em up.0 replies 0 retweets 0 likesThanks. Twitter will use this to make your timeline better. UndoUndo
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