My damn particle class is giving me an issue. Anyone have any ideas? #XNA #XBLIG http://pastebin.com/e4fE1uNi
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Replying to @DaveVoyles
@DaveVoyles The easiest solution would be to set the location to like -100, -100.1 reply 0 retweets 0 likes -
Replying to @blindgoatia
@blindgoatia worked like a charm. Ok, alternatively, how can I initialize it without drawing it at all?3 replies 0 retweets 0 likes -
Replying to @DaveVoyles
@DaveVoyles false when you're done with it (whether it be time, frames, whatever). Then in draw/update, only do it if shouldDraw is true1 reply 0 retweets 0 likes -
Replying to @blindgoatia
@blindgoatia I'll probably just do it that way. I just didn;t know if there was another way to initialize that I was unaware of.1 reply 0 retweets 0 likes -
Replying to @blindgoatia
@blindgoatia Thank oyou again
6:28 PM - 21 Jul 2012
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