A world of difference: The FBX pipeline in UDK is far easier than the old way of importing static meshes as ASCII http://udn.epicgames.com/Three/FBXMaterialPipeline.html …
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A world of difference: The FBX pipeline in UDK is far easier than the old way of importing static meshes as ASCII http://udn.epicgames.com/Three/FBXMaterialPipeline.html …