And their interpretations will surprise and disappoint.https://twitter.com/grayj_/status/594287918329368576 …
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Replying to @designoutloud
@designoutloud@grayj_ and some users will completely contort the product to do things and meet needs you never anticipated.1 reply 0 retweets 2 likes -
Replying to @DaveHogue
@DaveHogue@designoutloud There's an analogous concept in game design: "emergent play" - often highly effective at engagement & retention.2 replies 1 retweet 0 likes -
Replying to @grayj_
@DaveHogue@designoutloud Hard to design for, but the main rule is "don't stand in the users' way unless you have a damn good reason."1 reply 0 retweets 0 likes
Replying to @grayj_
@grayj_ @designoutloud even when you give users a big open field w/ low fences, they still jump over them to run & play on the other side :)
5:19 PM - 1 May 2015
from Mountain View, CA
0 replies
1 retweet
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