@DaveHogue that is a really naive article and i am too lazy to ever finish the real, full one i've been working on for 2y :\
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@303 I love when people respond with a critique and don't just skim and say, "yeah, that." Design shifts are always much more complex. -
@DaveHogue http://i.imgur.com/k1f7V.jpg circa 2000, as a response to all the path dependent UI in contemporary digital audio workstation software -
@303 there is also the factor of what was possible vs. what is now possible. Just look at 8-bit games: detail and depth were impossible.
End of conversation
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@DaveHogue there were huge movements in niche ui design (esp. audio) that informed the move to flat as well as an abstraction of talentThanks. Twitter will use this to make your timeline better. UndoUndo
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