I’m not seeing why so many designers are having such a hard time with mobile-first. Not long ago, the base desktop target size was 800x600.
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Replying to @kevinSuttle
@kevinSuttle Because those designers weren't around when target size was 800x600.1 reply 0 retweets 0 likes -
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Replying to @kevinSuttle
@kevinSuttle hahahaha. Get off my lawn, you young designers.1 reply 0 retweets 0 likes -
Replying to @AntonioHolguin
@AntonioHolguin@kevinSuttle Hey guys, 1996 called. :)1 reply 0 retweets 0 likes -
Replying to @DaveHogue
@DaveHogue@AntonioHolguin Actually, my initial tweet was in regards to experienced designers. Young, new designers have even less excuses.1 reply 0 retweets 0 likes -
Replying to @kevinSuttle
@kevinSuttle@AntonioHolguin Maybe too many designers are focused on appearance and details and skipping over the larger structure and flow?1 reply 0 retweets 0 likes -
Replying to @DaveHogue
@DaveHogue@AntonioHolguin I think too many comfortable senior designers got lazy and started phoning in finite, fixed UIs from 2006.2 replies 0 retweets 0 likes -
Replying to @kevinSuttle
@kevinSuttle@DaveHogue well it is just easier. Let the Juniors deal with it.1 reply 0 retweets 0 likes -
Replying to @AntonioHolguin
@AntonioHolguin@DaveHogue Both are complex. Simple is hard, but starting mobile first is a perfect constraint to foster creativity.1 reply 0 retweets 0 likes
@kevinSuttle @AntonioHolguin Yes, "simple is hard." Agreed that mobile first is a constraint that can lead to greater creativity.
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