@fwextensions @stowball Dude! Amazing! You just did the proof of concept for a new symbols panel. A visual grid of the symbols in a folder!
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Replying to @DaveHogue
@DaveHogue@stowball Are you looking for symbol import, or arbitrary image import?1 reply 0 retweets 0 likes -
Replying to @fwextensions
@fwextensions@stowball Yes and yes. But if you drag in a FW PNG that has a symbol in it, the symbol works. (You've used the same trick.)1 reply 0 retweets 0 likes -
Replying to @DaveHogue
@DaveHogue I guess I'm wondering whether the panel should be limited to Common Library, or should be a general purpose browser, like Bridge.3 replies 0 retweets 0 likes -
Replying to @fwextensions
@fwextensions Longshot: is drag out and drop on canvas possible? I know you got a PILE of feature requests on that proof of concept. Sorry!2 replies 0 retweets 0 likes -
Replying to @DaveHogue
@DaveHogue No, you can't drag from a panel, unfortunately. Do you want to see folders and non-images in the tile display?1 reply 0 retweets 0 likes -
Replying to @fwextensions
@fwextensions Non-images? No. Folders? Hmmm... Seems like a collapsible folder tree above the image grid might be nicer. Your thoughts?1 reply 0 retweets 0 likes -
Replying to @DaveHogue
@DaveHogue Probably. It's just one more UI area to manage.1 reply 0 retweets 0 likes -
Replying to @fwextensions
@fwextensions Yeah, I know it adds complexity, but it focuses the image grid only on what can be clicked and imported2 replies 0 retweets 0 likes -
Replying to @DaveHogue
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@DaveHogue Here's a slightly updated version of the Symbols panel, with grid lines and cleaner labels: http://johndunning.com/fireworks/scratch/Symbols.swf …9 replies 0 retweets 2 likes
@fwextensions just getting to this, thanks. This is just a swf, yes? And it's based on your Commands panel, yes?
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