I don't want bigger screens (or windows), I want better focus. More screen space often means more apps at once, and navigating many apps breaks my flow, because I spend much of my time telling one app what another already knows. I'm the glue that connects all the things.
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Replying to @DaveHogue
I hear you. I'm currently moving between three docs and if I could have them fully open, like I would on a big table, so I could easily look at while WHILE working on the other, that would be nice. This ask is much more than 'just add more pixels"
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Replying to @scottjenson
Lack of simultaneity is a definite weakness of a windowed workspace on screens. We are prevented from "seeing everything at once," and each window swap is a delay that interrupts flow, distracts, and even clears some info from memory. We LOSE info everytime the screen blinks...
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Replying to @DaveHogue @scottjenson
Dual 4k. Seriously. I can keep most apps open in large enough windows and fullscreen the one that needs it. Portrait mode if needed, etc.
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Replying to @AJKandy @DaveHogue
I bought a 50" 4k display for my Mac desktop to try. It was HUGE and exciting. But it quickly became clear the OS really didn't make it easy to manage that much space easily
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Replying to @scottjenson @DaveHogue
To that point though, yeah, you start wanting smarter window management, a return to tiled windows even. macOS’ implementation of Snap is… welp.
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Replying to @AJKandy @DaveHogue
This is where AR gets interesting as gaze detection could be such a helpful form of input. I wonder if we could hack it into/on top of existing displays?
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Replying to @scottjenson @DaveHogue
I’d be surprised if Apple, which owns the company that invented Kinect, didn’t put this into future monitors
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Replying to @AJKandy @scottjenson
Gaze typing already exists - it is used for text input by people who have paralysis or severe motor disorders. It's also used as input for voice synthesis systems by the same people.
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Replying to @DaveHogue @scottjenson
Cool! Does it work with off-the-shelf webcams or does it require special hardware?
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It requires special hardware - very similar to eye-tracking tools in usability labs. It's gotten much smaller and more effective - I think it's tracking infrared light reflected off the cornea to determine gaze. Once calibrated, it can be very accurate.
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