Danik

@Danik112

Makes games and other things. Developing . Currently gfx dev for medical simulations by day. Also programming Clapper at .

Sweden
Дата регистрации: октябрь 2009 г.

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  1. ретвитнул(а)
    11 апр.

    Hey everyone, Pathway, the game I have been working on for the last few years, is finally out today: Steam: GoG: Humble: If you get the chance to play it, let me know what you think! :) <3

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  2. ретвитнул(а)
    14 дек. 2018 г.

    Two weeks into - here is my entry! 🦙 Alpine Alpaca 🦙 ⛷️ Play cards to ski! 🚩 Pass gates to score! 🌲 Don't crash! 🎮 Play here (ITCH): 🎮 Play here (BBS): Audio by

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  3. ретвитнул(а)
    30 окт. 2018 г.

    I really really like certain crops of this. I want to make something similar to this soon, or maybe a tileset based off of it... Also this is the first thing I did with .

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  4. ретвитнул(а)
    19 июл. 2018 г.

    "Wake up Chief, I need you." This was one of the most detailed pixel environments I've made so far and I'm super proud of it! I hope I did the Chief justice! Definitely worth checking this one out on :

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  5. ретвитнул(а)
    14 июн. 2018 г.

    I'm stunned by talent of :

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  6. ретвитнул(а)
    25 мая 2018 г.

    Me and have released a pixel perfect platformer engine on the unity store very siimilar to games like celeste and meatboy. All code is broken down and explained to help beginners wanting to make there first platformer. rt and likes appreciated

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  7. ретвитнул(а)
    26 апр. 2018 г.
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  8. 22 мая 2018 г.

    Any recommendations on IDEs for developing AIR applications on Mac? Debugging is my main concern but autocomplete etc. are nice to have.

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  9. ретвитнул(а)
    6 апр. 2018 г.

    It's a keep and it's made of pixels!

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  10. ретвитнул(а)
    13 мар. 2018 г.

    For the fans out there: My process gif on the artwork from yesterday’s announcement. That was a fun one to make. :) B&W->Final. More about Pathway: Steam: Trailer: Official website:

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  11. ретвитнул(а)
    12 мар. 2018 г.

    After months of tirelessly working on Pathway we are proudly revealing our first official gameplay trailer: Wishlist the game on steam now!

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  12. 31 янв. 2018 г.

    Really happy I finally got asynchronous document saving implemented in Pyxel Edit. No more autosave hiccups!

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  13. ретвитнул(а)
    20 окт. 2017 г.

    Fellow InTheShadows is now out! After 3 years of solo dev. Any help to spread the word is appreciated! :)

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  14. ретвитнул(а)
    22 июл. 2017 г.

    "The locals welcome you to their warming fire and generously offer to share their fresh camel's milk and dates"

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  15. ретвитнул(а)
    19 мая 2017 г.

    Clapper wins "Best Fun for Everyone" at the 2017 Nordic Game Awards! A huge thank you to the team, the jury and the volunteers.

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  16. ретвитнул(а)
    10 мая 2017 г.
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  17. 20 мар. 2017 г.

    PyxelEdit version 0.4.4 is now out. Changes:

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  18. ретвитнул(а)
    7 февр. 2017 г.

    The free Animation Importer for now supports both Aseprite and PyxelEdit:

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  19. ретвитнул(а)
    2 февр. 2017 г.

    Takume is a short mystic | atmospheric | dramatic adventure game. It's free and it's out now. Please share!

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  20. 27 дек. 2016 г.
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