the worst part of bringing an asset into a game engine is UV-mapping it. I’ve made this complaint before but: tools that do this for me whenpic.twitter.com/TRUc8UWzqH
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maybe so! seems like a super hard problem and I’m not sure exactly what I’d want a tool to do… but anything’d be better than the status quo
maybe it’s about making skinning more tangible, and you give the artist more direct control
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