There is something deeply frustrating about game engines, even ones as spectacular as UE5. They are these Potemkin facades that are shallow and wooden once you try and engage with what’s there to any kind of depth. We need something more for an actual metaverse.
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Replying to @maxhodak_
tired: physical rendering wired: physical simulation
2 replies 0 retweets 3 likes
just had a job offer to work with one of the comsol lead devs and it’s legitimately tempting
5:59 PM - 20 Jun 2021
0 replies
0 retweets
1 like
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