Cyberpunk, as a genre has always been kind of slippery. It's obviously science fiction, but clearly different from the classic space exploration and galactic empire style of science fiction.
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People will point to a near future setting, virtual reality, cyborgs, drug use, urbanization, and a host of other things, but the best definition I've seen is by example:
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Cyberpunk is a triangle, and the points are _Neuromancer_, _Blade Runner_, and _Ghost in the Shell_. If a given work sits inside that triangle, it's Cyberpunk. If it's outside that triangle, but near, it's Cyberpunk-influenced.
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(Of course, this definition places Cyberpunk in opposition to the SMOFs, because it includes a movie and a manga as part of the defining core of the genre, thus rejecting the supremacy of text, but that's a whole 'nother conversation.)
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A little while back, the game _Cyberpunk 2077_ was announced, based on the older _Cyberpunk 2020_ tabletop RPG, and people got really mad. Because one of the features of that game is cyber-psychosis: If you get enough cybernetic implants, you can go crazy.
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(No points for guessing which community that is heavily into body modification was angered by this.)
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People claimed that this was a violation of the core of Cyberpunk; that the implied Transhumanism is an essential part of the genre, and that any criticism of it is prima facia a failure to Cyberpunk correctly.
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And, in the games of Cyberpunk 2020/2077, this is a game balance restriction. If there's no limit on cyberware, why wouldn't you just upgrade everything in your body? No one would ever choose to play a vanilla human. And, fair enough.
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And I think that the assumption that Transhumanism is fine is a good one, but maybe not what you want to choose, depending on what story you're going to tell. And if your RPG has cyber-psychosis as a mechanic, you'll never get a story like _Ghost in the Shell_.
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Because while the presumption of transhumanism being a good thing isn't necessary for Cyberpunk in general, it is necessary for _Ghost in the Shell_.
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the aesthetic and the long contemplative montages, the conversations, i loved the original soo much
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