not a bad solution, but, imposes latency because of the spacelike distribution of patches not that trying to solve that particular problem is easy, it's an over ambition, but to make something that can react quickly, i'd want some form of geographic sharding, quadtrees?
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What about the 3rd dimension?
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how far up shall we go? :D 1000 meters adds x1000 if you want to do cubic meters
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