Yes, humans are malleable. But beware anyone who talks of reinventing people or culture as a step *before* reinventing social systems. They’re likely justifying their own work (neo-monasteries, leadership trainings, personal growth, …) & hiding a lack of institutional ideas.
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Replying to @edelwax
Responding as you mentioned Rebel Wisdom specifically in a related thread - you've misunderstood what we're doing. It's not an 'either / or' and we have never claimed it is - it's as much a fallacy to suggest that reinventing social systems needs to happen first.
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Replying to @AlexanderBeiner
Well, I do kind of think that new institutional ideas are where the meat of the problem is. So I guess I’m falling into what you think of as a fallacy?
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Replying to @edelwax
I think it's an essential piece of the puzzle but not the whole puzzle. If we don't have the agency and skillset to implement those new ideas, they have little value. Likewise, we can be very sovereign and skilled but have no good ideas to implement-the fallacy is the 'either/or'
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Replying to @AlexanderBeiner
I guess what we‘re discussing comes down to a q about what skills it takes to implement / invent & how to teach them. I don’t want to pretend that
@humsys knows the answer. But this is the main thing we track —whether our alumni successful redesign the systems around them.1 reply 1 retweet 2 likes -
Every curriculum change, every hiring decision I make, basically everything I do comes down to being clear eyed about this number and trying to make it go up. And it’s not leading me towards the kinds of personal growth that are represented in the game b or metamodern scenes.
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(There is one exception: emotional articulacy seems to be a prerequisite for what we teach, and some people learn this from practices in the game b / metamodern scene.)
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I guess the root issue is: (a) some skills sound super transformative but aren’t, (b) some experiences feel super transformative/trippy but aren’t, (c) some skills transform relationships but not systems, and (d) some skills actually transform systems. Finding (d) is hard!
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100% this
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