When we sold direct, people only want to buy if they got a Steam key too. Doesn't that mean anything to you? And then when devs like us sell Steam keys bad actors buy up a bunch, sell them cheaper on grey markets, and then charge us back, and we get $ dinged on top of the refund.
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Replying to @Pkeod @PleaseCapcom and
You are conflating three arguments: Do consumers buy a game for the Steam key? No. Do consumers want your product on Steam? Yes. Are Steam keys good for developers? Wouldn't know. You do what is best for your business. I'll buy your product if it's valuable to me. Simple.
1 reply 0 retweets 8 likes -
Replying to @Mortiel @PleaseCapcom and
You are not being honest about what consumers actually think. To the general consumer, the Steam key is one and the same as the game. >I'll buy your product if it's valuable to me. Simple. Should anyone care about Valve's effective monopoly on PC game distribution?
1 reply 0 retweets 0 likes -
Replying to @Pkeod @PleaseCapcom and
Steam does not have a monopoly on PC games distribution. Monopoly has two criteria: 1. They fix prices. 2. They block competitors. Valve does neither of those things. Don't drink the Sweeney kool-aide here, mate. It will hurt your business long term. And Epic doesn't care.
2 replies 0 retweets 14 likes -
Steam certainly does block effective competition by locking down social features like friends so they only work in games launched by Steam. This ACTUALLY DIVIDES PC GAMERS unlike Epic’s store, which is just another icon.
12 replies 2 retweets 19 likes -
Replying to @TimSweeneyEpic @Mortiel and
This is the ultimate reason many die-hard Steam fans hate Epic’s store. They have massive amounts of data and social connections locked into Steam, which Steam blocks from working through other stores. It sucks for them, but the root problem is Steam, not Epic Games Store.
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Replying to @TimSweeneyEpic @Mortiel and
I hate your store because it only offers minimal basic functionality, because you buy the rights to games instead of letting me play where I want to, because if I buy more games than Im supposed to in a short period you lock my account, because it doesn't offer controller support
3 replies 0 retweets 22 likes -
Replying to @GloriousKev @Mortiel and
I’d like to understand this more. When you’re frustrated about a game on Epic, what are the most critical features from Steam that you miss? I mean, specifically: missing features that are seriously frustrating, rather than just mildly annoying.
23 replies 0 retweets 16 likes -
Replying to @TimSweeneyEpic @GloriousKev and
Hey Tim I want to build a Future or Work environment (fun and productivity) in Unreal possibly. Do you think it’s a good idea? It has insane scale on concurrency reqs; Must write some unique decentralized network code Unreal is prob the best engine otherwise, is why I’m asking
1 reply 0 retweets 1 like -
Replying to @DanielleFong @TimSweeneyEpic and
If you even need to ask, you are not going to succeed
1 reply 0 retweets 0 likes
This attitude is stupid.
That is insane. @BillGates and @ElonMusk ask for help all the time.
Are they not successes?
You speak untruths with no authority
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Replying to @DanielleFong @TimSweeneyEpic and
First, what do you mean by "ask for help", both of them knew their stuff and what they needed to accomplish to succeed.
1 reply 0 retweets 0 likes -
Replying to @Zorklis @TimSweeneyEpic and
Specifically looking for info on being able to insert custom decentralized network code so that an Unreal client can support >100k concurrent users in the same world.
1 reply 0 retweets 0 likes - 3 more replies
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