Conversation

OK, urban design folks. Help me understand something. 1) This place (map) is, as a whole, Bad. Big box stores, mall, ocean of parking. However, the outparcels down the center (red oval) in *theory* do some key things right for future retrofit-ability to something more urban.
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2) This is assuming that in a less car-centric future, developers gradually fill in those parking lots with mixed-use development around a grid of pedestrian-friendly streets. Which is a lot of "if"s, but something to shoot for. Anyway:
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3) I'm trying to understand why I hate the central strip of restaurants + shops as much as I do. Because on paper, it checks a lot of the right urban design boxes. Photos attached.
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4) Sidewalks are wide and comfortable. Street parking and planted median calm traffic (observed speeds 20-25 mph). All restaurants have outdoor cafe seating. Facade transparency is pretty good (lots of windows) and frequent, easy-to-find front doors open to the sidewalk.
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5) This is a big improvement over most shopping-plaza outparcel development, where the front door faces the parking lot, there's zero interface with the sidewalk / street, and the street is a nasty high-speed stroad.
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6) No pedestrians here, because there's nowhere to walk *from* to this strip—this is in deep suburbia and everyone gets here by car. But even aside from the deserted-ness, it just feels uncomfortable to me—like some sort of uncanny valley of walkable urbanism.
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7) So the question is: If the surroundings were infilled, and there were actual people here, would this pass as an adequate walkable shopping / dining street? Or is the design fatally flawed? And if the latter, I'm having trouble pinpointing the exact WAYS in which it's flawed.
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8) Maybe it's that the road / ROW is too wide? Certainly the roundabouts are way too big and the one signalized intersection is a daunting expanse of Nope. But there isn't high-speed or frightening traffic. And certainly boulevards this wide can work in a more urban context.
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9) So I'm looking for insight as to what more subtle design features are making this place WAY less appealing as a pedestrian than my checklist of essential features tells me it should be. TL;DR: "Tell me why this sucks." /thread
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