Oh hey, Starsector is represented in the /r/place thing!
reddit.com/r/place/?cx=17
Looks like there's some orange encroachment, though. Possibly some kind of nanite infestation?
Conversation
How much would Steam cut into profits? I personally don't care if it's on steam or not, I'd rather not see any Indie devs get shafted.
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Steam takes a 30% cut. It's a lot compared to merchant fees in the ballpark of 4%. I think it would massively increase sales because a lot of people are at the point where they will only buy games on Steam. There's a lot of outrage about Epic for trying to compete with Steam.
If the game had a better tutorial with more hand holding and continued to give advice/tips, I think it'd already be fine as a non-early-access release. It has a ton of content already and isn't at all buggy. Certainly in a better state than Paradox or Bethesda games at launch...
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I think it'd help with sales if you could start playing the game without a product key with limitations on max level, fleet size, no colonies, no mods, etc. People could try out the full game with those limitations and then enter a product key and continue their existing save.
They also take the burden of hosting and bandwidth for the lifetime of the game. There is no outrage about Epic trying to compete, there is outrage about Epic making Games exclusive on an open platform.
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