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ter explaination http long polling works by sending a request, and the server only responding once it got a notification, so you would have a http request open for like ages live stream over gif is just,, keep responding with new gif frames to a gif http request
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It was 100% legitimate before WebSockets. HTTP/2 obsoletes WebSockets outside the browser since you can multiplex bidirectional streams over the same persistent connection. WebSockets are now essentially just a workaround for not having access to that from JS in a browser.
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SCTP sockets, sure, since it's a message-based protocol. HTTP/2 isn't actually a good implementation of this for real-time use due to being implemented on top of TCP. It's awkward. HTTP/3 fixes it by moving to a more modern take on SCTP with baseline authenticated encryption.
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They'll be able to update WebRTC to use QUIC instead of that homegrown protocol. They couldn't use SCTP directly and if you have to reinvent it on top of UDP you might as well apply all the things we've learned about congestion control, multiplexing, transport encryption, etc.
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