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ter explaination http long polling works by sending a request, and the server only responding once it got a notification, so you would have a http request open for like ages live stream over gif is just,, keep responding with new gif frames to a gif http request
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It was 100% legitimate before WebSockets. HTTP/2 obsoletes WebSockets outside the browser since you can multiplex bidirectional streams over the same persistent connection. WebSockets are now essentially just a workaround for not having access to that from JS in a browser.
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SCTP sockets, sure, since it's a message-based protocol. HTTP/2 isn't actually a good implementation of this for real-time use due to being implemented on top of TCP. It's awkward. HTTP/3 fixes it by moving to a more modern take on SCTP with baseline authenticated encryption.
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Normally, an HTTP/2 connection gives you ~128 concurrent streams and each of those is message-based. The problem is that it's all being done through a TCP connection oblivious to messages and streams. It might have made more sense to just skip right to the HTTP/3 approach.